Standard Daz Studio skeleton starts with a root joint. However, you don’t have to rig every joint. If your character includes complex hair or clothing meshes, you’ll have to rig them manually.Īs usual, your goal is to create sets of Prototype objects for the joints associated with your character. However, it is recommended to then use the regular Rigging Tool for making refinements to the prototype rig.įor example, Quick Rigging Tool cannot properly work with additional objects. The base of the rig can be created using Quick Rigging Tool. Now you need to create a rig for your model. You should end up with something like this. Use either FBX or Collada format both should work fine.Īfter this, import the model to Cascadeur.To do this, select either Import FBX/DAE → Scene or Import FBX/DAE → Model from the File menu. Start with exporting your model from Daz Studio. The process of importing Daz Studio models to Cascadeur is similar to the regular import process, but with some differences. To learn more about rigging and rigs in general, see the Rig section of the manual. To learn the basics of creating rigs, check out our tutorials. This page is intended for users who already have some experience with rigging in Cascadeur.
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